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Byte Hack

Byte Hack is a fast-paced puzzle platformer about hacking your way through an infected computer tower.

Engine

Unity

Genre

Action-Platformer

Release

May 16th 2024

Contributions​

  • Made several marketing shorts showcasing the gameplay.
     

  • Edited all of my videos with Davinci Resolve.
     

  • Provided voice-over for all the videos I've edited.
    ​

  • Recorded gameplay footage for any full-length gameplay trailers of the game.

​

  • Reported 4 crucial bugs in the game through GitHub.

Tools

  • Visual Studio

  • Google Docs

  • Krita

  • Davinci Resolve

  • Audacity

  • Blue Yeti Microphone

Shorts
 

Screenshots

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Reported Bugs​​​​

  • Hack Bullets Phasing through walls

    • Description​

      • Sometimes the bullets phase through the walls/tiles.

    • Environment ​

      • PC

    • Steps to reproduce​

      • Aim near a wall in any level.

      • Left-click to fire.

    • Expected Result​

      • The player shoots a projectile.

      • The projectile goes in the direction the player's cursor is pointing.

      • The porjectile collides with a wall and explodes on impact

    • Actual Results:​

      • The player shoots a projectile.

      • The projectile goes in the direction the player's cursor is pointing.

      • The projectile phases through the wall.

    • Severity:​

      • Severe​

    • Evidence:​​​​​

  • Player firing hitboxes are Jank in Level 2 Act 1

    • Description​

      • The player can't fire hack bullets in certain points of gravity.

    • Environment ​

      • PC

    • Steps to reproduce​

      • Go to the third checkpoint onward.

      • Hack the gravity terminal until the player is falling to the left.

      • Left click anywhere on the screen.

    • Expected Result​

      • The player shoots a projectile.

      • The projectile goes in the direction the player's cursor is pointing.

      • The porjectile collides with a wall and explodes on impact

    • Actual Results:​

      • The player shoots a projectile.

      • The projectile only goes left or right.

      • The projectile explodes the moment it leaves the player.

    • Severity:​

      • Severe​

    • Evidence:​​​​​

  • Tutorial Level Doesn't Show results

    • Description​

      • If player presses f key at the end of the tutorial level, the enter the elevator, but the game doesn't progress.

    • Environment ​

      • PC

    • Steps to reproduce​

      • Press the f key near the elevator button located at the end of the tutorial level.

    • Expected Result​

      • The player completes the level.

      • GPU speaks his line (with a textbox at the bottom).

      • Commander Prompt speaks his line (with a textbox at the bottom).

      • Results UI appears for the player to see their score and have the option to continue or exit.

    • Actual Results:​

      • The player completes the level.

      • GPU speaks his line (with a textbox at the bottom).

      • Commander Prompt speaks his line (with a textbox at the bottom).

    • Severity:​

      • Severe​

    • Evidence:​​​​​

Lessons Learned

  • Set up a suitable environment for voice-over work

    • Voice work needs good quality. So, I made a temporary home studio in my basement to create an environment where my Blue Yeti microphone could record my voice with little to no reverb.​

  • Make sure the volume of said voice work is balanced.

    • In many of my voice work takes my producer gave me feedback that my sound quality had peaked many times. I noticed over time that I stood too close to the microphone during those sessions.

    • Therefore, it was essential to stand 15 inches from the microphone (based on the booth I was recording) while also using Audacity to keep the volume of the recordings balanced.​

  • Make sure YouTube shorts last about 35-46 seconds

    • ​When uploading YouTube shorts, it is essential to know how long each short should last before the viewer swipes past it.

    • Our marketing team discovered that YouTube shorts should usually last 15-60 seconds, so we adapted accordingly and made our videos about 35-46 seconds.

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